niall_shapero: Fox Mask (Default)
[personal profile] niall_shapero
I was told, once upon a time, that I was too inexperienced a referee to be permitted to run a game for a particular group that had multiple referees and campaigns ("You don't have enough experience with OTHER SUNS to run a game for us" was what I was told, as I recall). Really quite interesting, you see, because I ruddy well WROTE the OTHER SUNS rules, and had (at the time) been running an OTHER SUNS campaign for some several years. [sarcasm mode on] There couldn't have been anything political involved, could there have been? [sarcasm mode off]. The responsible party for the "experience" comment had been running an OS campaign for a while that I had run in, and it was experiencing roughly a 1 in 3 casualty rate. This was nothing unusual for the person in question's campaigns - very "old school D&D" in the death rates. To be fair, the death rate (or rate of permanent disablement) was fairly consistent across his campaigns (he ran more than one type game).

Now, in my OTHER SUNS campaign, over the 31 years that it has been running, there have only been a handful of character deaths. Since character creation can take as much as half an hour, and combat and weaponry in OTHER SUNS are quick and deadly, and deadly respectively, I have always tended to keep the quantity and quality of combat down, for metagaming reasons. This was, I will freely admit, quite a sea change from my old D&D Campaign, where I regularly wiped out whole parties of characters (since characters in 1st edition D&D took perhaps 30-60 seconds to roll up and equip, worst case).

Why bring this up? Because I recently ran across someone's blog who had run (briefly) in my OTHER SUNS campaign and who claimed that what he hated about the game was that ~"combats always took at least 45 minutes per melee round"~. An interesting bit of memory-trick on his part since, going back over my notes from the part of the campaign that he participated in, I never had any combat at all. Where came the notes, you ask? Well, as a bit of an anal retentive type, I formed a habit some years back of bringing my laptop to sessions (before then, I had a set of notebooks for the campaign) and I took voluminous notes covering all the actions taken and by whom in the session (I still have a reel-to-reel tape recording of one game session played over twenty-six years ago). These notes have permitted me to keep my campaign organized and more importantly CONSISTENT over the years. So I know that the individual in question who complained was "misremembering" events (to be charitable - it was at least some ten years ago, and I rather doubt that he has as good a memory as the pen, writing at the time, and "immortalized" on paper and stored in a three ring binder).

Some incidents in a recent campaign that I was trying to join (trying is the operative term, here, I think) made me think back to these incidents and to group dynamics in role playing gaming and in small groups in general. I was about to write an essay on the subject, when I remembered that my wife had already done so - and done a far better job than I could do right now. Her essay can be found at: http://kayshapero.net/hobby.htm.

Date: 2010-12-22 03:10 am (UTC)
From: [identity profile] snobahr.livejournal.com
As somebody who has been in one of your Other Suns campaigns, I have two words for you. "Squat, baby!"

Yes, we still laugh like 12 year olds at that.

Of course, now, I can't remember if that was your game or Lisa's.

It was my campaign...

Date: 2010-12-22 03:21 am (UTC)
From: [identity profile] niall-shapero.livejournal.com
And I still get a chuckle out that (something about using body cavities to transport data crystals...:-)).

Date: 2010-12-22 03:28 am (UTC)
seawasp: (Default)
From: [personal profile] seawasp
I never found anyone who RAN Other Suns, but several of us owned it. I ran and played in Space Opera most often insofar as space games.

However, the sketch of the Ursoid type in OS is, basically, a picture of a Thovian from my "Demons of the Past" trilogy that I'm currently working on.

The group dynamics in RPG groups seem to me to mirror those in other small groupings. Right down to power politics once they get large enough to have factions, alas.

Well...

Date: 2010-12-22 04:41 am (UTC)
From: [identity profile] niall-shapero.livejournal.com
Obviously, I ran OTHER SUNS (and, as it happens, I still do). Of course, I've used the game system (basic skill system mechanics) for more than one other campaign.

My OTHER SUNS campaign has more than one player who started back in the playtest days of 1979-1980. After thirty years of play (yes, that's 30 "real world" years) they (the characters) are pretty damn scary.
==============
So, the Bjora look like Thovians (or is that the other way round? :-)). Ursinoids are hardly new with me (the Dilbians in a book or two by Gordon Dickson springs to mind immediately).

Re: Well...

Date: 2010-12-22 01:18 pm (UTC)
seawasp: (Default)
From: [personal profile] seawasp
Yes, the Thovians look like Bjora, and yes, the original inspiration for them came from the Dilbians.

Just out of curiosity...

Date: 2010-12-22 04:50 am (UTC)
From: [identity profile] niall-shapero.livejournal.com
Do you still game? (RPGs, that is.) And if so, what systems do you favor?

Re: Just out of curiosity...

Date: 2010-12-22 01:15 pm (UTC)
seawasp: (Default)
From: [personal profile] seawasp
Yes, I've been gaming essentially continuously (modulo annoying interruptions from school, work, you know, Life) since 1977, one year after I started sending Email. :)

The most common system we use in my group is essentially AMBER, modified for whatever we're doing (which means we add dice for deciding near-thing contests, and add powers/change abilities for whatever the setting is). After that, it's D&D 3.x, which was what I was basing the campaign I was running on LJ on (I really need to get that running again but Life keeps interfering; when I have time, I'm too tired to think...). In the past 10 years I've used several other systems, including Feng Shui, Space Opera, Villains and Vigilantes, TFOS, and a couple others.

Currently I'm running:
1) a Harry Potter-based campaign in which the PCs include Hermione, Rowen Ravenclaw (last direct descendant), Jade Chan (Jackie Chan Adventures), Wednesday Addams, and Gyojo Black (a previously-unknown Black relative whose father did something so hideous in the service of the Dark Lord that the BLACKS disowned him; the character's based on a young version of Sha Gyojo from Gensomaden Saiyuki).
2) a Star Wars based campaign which takes place right after the Battle of Endor (it started within a week or two of that event; we're something close to a year after that now). PCs include Taelin Ardan Mel'Tasne (yes, a version of the character seen in "Demons of the Past", played by the guy who invented him), Alen Pastseeker (think "Jedi Indiana Jones"), Starhopper Flywart (Intelligent Toad Han Solo), and Shakaira of the Kastrokh (basically the Predator, with a religion that explains the hunting tradition).

My wife Kathy's running me in a Fullmetal Alchemist-based campaign, and my friend Eric's been doing an off-again, on-again Avatar-based game; I'm not sure how that one's going to work out. Kathy's also got a large and complex Torchwood campaign that's on hiatus.

Re: Just out of curiosity...

Date: 2010-12-22 07:41 pm (UTC)
From: [identity profile] niall-shapero.livejournal.com
Heavens to Murgatroyd! When do find time to WRITE? (And no, please don't give up writing to game...:-))

Re: Just out of curiosity...

Date: 2010-12-23 12:27 am (UTC)
seawasp: (Default)
From: [personal profile] seawasp
I run the two games on alternating weekends, so basically Saturday is game night. Kathy runs me in the evenings. The other game happens whenever all three of us are available.

My writing time is dependent on (A) having a lot of time in a row available (3 hours minimum, preferably more), and (B) Kathy being willing to give me the time. This generally means Sunday afternoon, with some additional time during the week if I have a paying contract.

My wife's sanity depends on my giving her some adult time during the evening, so I have limited writing time, especially since my books do not yet earn me enough to start cutting down "Real Work" time.

Oddly, if I count up all the money it's brought in directly and indirectly, gaming is ALMOST equal to my writing; it's brought in roughly $30,000 overall. Most of that of course comes from WotC in one form or another.

Re: Just out of curiosity...

Date: 2010-12-23 02:15 am (UTC)
From: [identity profile] niall-shapero.livejournal.com
$30k from gaming? WOW! Impressive! (I'm afraid my income from OTHER SUNS and ALDERSON YARDS SHIPBOOK were considerably less in absolute dollars, though I don't know what they'd be in current, 2010 dollars, since all of the money was earned in the early 80s).

Course, if I get off my duff and finish the rewrites on the second edition of OTHER SUNS, I may be able to add just a FEW dollars to my total...

Re: Just out of curiosity...

Date: 2010-12-23 02:28 am (UTC)
seawasp: (Default)
From: [personal profile] seawasp
Note that I said direct and INDIRECT. The majority of the indirect is from the one brilliant investment I made,and that I wish I could've told my past self WAS going to be brilliant, because I could've made a lot more by eating beans for a few months: I did some proofreading and evaluation of the first product of a new little game company, and they were going to pay me $25 for it. So I said "hell, I'd blow that on a pizza. Gimme 25 shares of stock, and I won't miss it much, and if you do happen to get big, hey, I'll make money."

That company was Wizards of the Coast.

Re: Just out of curiosity...

Date: 2010-12-23 05:34 am (UTC)
From: [identity profile] niall-shapero.livejournal.com
Oh the value of 20-20 hindsight!

Date: 2010-12-22 04:55 am (UTC)
kayshapero: (HINABN)
From: [personal profile] kayshapero
Y'know, until you pointed that out my mental image of the Thovians was not particularly ursine. Either I skipped the description or it might actually benefit from a bit of expansion.

I wrote that article based on observation of Star Trek fandom, gaming, and FIDOnet iirc; in later years it's only become more relevant as I get involved in more small groups. Or big ones for that matter. Sigh...

Date: 2010-12-22 01:17 pm (UTC)
seawasp: (Default)
From: [personal profile] seawasp
That's how *I* see the Thovians. The descriptions I give do convey their appearance, if you read *all* of them very carefully, but I'm not stuck on that particular appearance; if someone wants to think of them as looking more like Bigfoot, that's perfectly okay with me. They're huge, massive, hairy, primitive-appearing barbarians... or maybe not barbarians.

Date: 2010-12-23 12:26 am (UTC)
kayshapero: Lynx looking thoughtful (Lynx)
From: [personal profile] kayshapero
I think my original image was more stone giant than anything else; I'd missed the hair.

My mental image now is more like Dilbians or Bjora, especially as drawn by Ken Sample. Really big cool bear-people. (And if I'd had more control when I got sucked into the OS game I think I'd'a been a Bjoran instead of an Altani. Be nice to be BIGGER than everything in my vicinity for a change.)

Date: 2010-12-22 04:36 am (UTC)
From: [identity profile] james-nicoll.livejournal.com
What I remember about Other Suns combatwise is the parallel between the combat examples from OS and RQ, except that at the end of RQ's, Rurik (figuratively) steps over the corpse of his opponent whereas wossname from OS is promptly arrested for (?) manslaughter....

My experience

Date: 2010-12-22 04:47 am (UTC)
From: [identity profile] niall-shapero.livejournal.com
With Runequest was that after the combat, we would scream for the medic type (who got through the fight by screaming "Protect me, I have Healing 6).

My experiences with combat in OTHER SUNS were that, after the guns cooled off and the blood mist precipitated out of the air, the survivors (if any) would check for missing body parts (not easily replaceable).

These, of course, were experiences in actual face-to-face games. (Let us also not think about ship-to-ship actions in OTHER SUNS where life tended to be nasty, brutish and short, emphasis on short).

Of course, the EXAMPLE in the OTHER SUNS rules (Mikhail) was using relatively speaking primitive weaponry, and ended up facing a Judge who gave him a choice, IIRC, "you can join the service, or go to jail". Some might say that he got the dirty end of the stick by going into the service...

Re: My experience

Date: 2010-12-22 04:53 am (UTC)
From: [identity profile] james-nicoll.livejournal.com
Blasters on wide beam seemed to be an unpleasant way to get a tan, IIRC

Re: My experience

Date: 2010-12-22 01:20 pm (UTC)
seawasp: (Default)
From: [personal profile] seawasp
Yes, one reason that OS never became one of the RPGs of choice in my circles, and Space Opera did, with slight tweaks to deal with areas of... confusion in the rules (conflicting rules in an FGU release? Say it ain't so!). I wanted Lensman heroes, not fragile and easily disposed of meatbags.

Re: My experience

Date: 2010-12-22 04:35 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
I was thinking about SO, specifically the part where coming back from dead wasn't too inconvenient (and the time it mattered: I think it involved a fusion pistol duel in a narrow sewer).

Re: My experience

Date: 2010-12-22 07:39 pm (UTC)
From: [identity profile] niall-shapero.livejournal.com
"I shot him in the back ... in the dark ... with a bazooka ... I didn't want to miss..." Ye Gods and Little Fishes! (re: fusion pistols in a narrow sewer).

The "solution" that the players in my campaign developed was to try and avoid gunplay if at all practical. Just like if their own lives were at stake (how many of your friends would START the discussion by pulling out an Uzi and letting fly? Not many, I'd bet, if it was really happening).

Of course, that didn't stop people from being quite devious (and when you have lots of clever players, if they cooperate, they can ALWAYS outhink the referee who is, after all, only one person with less "compute power" available). And now, with at least one character with over 100% (WELL over 100%) in martial-arts/evade, there have been some knock-down-drag-out fights (with this martial artist super-expert). Being able to dance around the blaster bolt makes the use of such weapons ... something more of an option. (And yes, I acknowledge that dodging blaster/laser fire, just like dodging bullets is highly unrealistic ... but FUN!)

Re: My experience

Date: 2010-12-22 08:07 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
It was a TPK for everyone on both sides in the sewers. Happily, at least one person wasn't down there when plasma began rolling through the tunnels.

Over in fantasy-land, there was an amusing back-stab I heard about, involving delayed blast fireballs and a conniving mage who planned lead his allies to their deaths and sit out the holocaust in a cube of force. There was a miscommunication between the mage and the ambushers and all of the fireballs went off inside the cube. The mage was remembered as that guy who gave his life to save his buddies.

Re: My experience

Date: 2010-12-22 11:43 pm (UTC)
From: [identity profile] niall-shapero.livejournal.com
A TPK? I'm afraid that I'm not familiar with that particular TLA (Three Letter Acronym). Translation, please? (Does it mean Total Player Killer, by chance?)

Re: My experience

Date: 2010-12-23 12:28 am (UTC)
kayshapero: (HINABN)
From: [personal profile] kayshapero
Total Party Kill. Otherwise known as "oops...."

Re: My experience

Date: 2010-12-23 12:29 am (UTC)
seawasp: (Default)
From: [personal profile] seawasp
Well, I don't have too many friends who would have an Uzi on hand to start the discussion. OTOH, in most adventuring parties, that may be a perfectly REASONABLE way to start a discussion.

Re: My experience

Date: 2010-12-23 02:16 am (UTC)
From: [identity profile] niall-shapero.livejournal.com
"Don't throw rocks at people with guns."
Corollary: "Don't stand NEXT to people throwing rocks at people with guns".

:-)

Re: My experience

Date: 2010-12-23 12:28 am (UTC)
seawasp: (Default)
From: [personal profile] seawasp
Those cases are where it's a good idea to have either good powered armor, or be a psi with TK: BattleScreen.

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